About the site

Quick Facts

Name

Queerly Represent Me

Founding date

May 2016

Incorporation date

July 2018

Incorporation location

QLD, Australia

Website

QueerlyRepresent.Me

General contact

hello@queerlyrepresent.me

Press / Business contact

Dr. Alayna Cole (Managing director): alayna@queerlyrepresent.me

Social

twitter.com/QueerlyRepMe
facebook.com/QueerlyRepMe

Description

Queerly Represent Me is a not-for-profit registered in QLD, Australia. We are a research organisation and consultancy agency who works with game developers, event organisers, and workplaces to improve their representation and company culture. We use proceeds from these paid contracts to provide free public resources and services, to give a voice to underrepresented developers, and to support the creation of queer content.

We approach our work with a three-tier foundation: representation, education, and elevation. We aim to help individuals familiarise themselves with and access more texts that represent them, to educate individuals and companies using free resources and individualised consultations, and to help aspiring marginalised creators find the confidence to pursue successful careers.

Ongoing discussion around representation and diversity is vital, and Queerly Represent Me seeks to be a key voice within this conversation.


Our Mission

Representation

Human eye
We want to help marginalised people feel seen in games and the games industry.

Education

Person teaching
We want to help everyone understand how to ensure their games, workplaces, and events are as inclusive and accessible as possible.

Elevation

Spotlight
We want to spotlight marginalised voices and help people make valuable connections.


How we achieve it


Database »
Largest database worldwide of games featuring queer representation.

Audience surveys »
Surveys analysing the latest trends in diversity within games.

Jess' QGJ »
Ongoing discussion of lesser known games featuring queer content.

Free resources »
Guides and regular talks aimed at informing the public and connecting them to our research.

Paid consultation »
Opportunities to consult one-on-one with the QRM team on your game, event, or studio culture.

Interview series »
Weekly interviews with queer folks working in the games industry about their journey.

Events »
Our annual events, including game jams, pride month celebrations, and birthday fundraisers.

Outreach »
Additional outreach programs and exhibitions, used to connect the public to queer games and developers.



History

Queerly Represent Me was founded in May 2016. Our initial goal was to create a database of games that feature queer content publicly available, to help researchers and players find these games. In November 2016, the database expanded from the original 'visual database' to also include a spreadsheet version, which allowed for great statistical analysis of the representation listed in the database. This led to a stronger focus on research and statistics, and was followed by Queerly Represent Me conducting our 'Representations of Diversity in Games survey' in February 2017.

In March 2017, Queerly Represent Me rebranded. We included more user-friendly features (such as a better search function and the consolidation of landing pages), a nicer aesthetic (trust us, it's much prettier now), and a new logo. This rebranding extended to items like business cards, badges, and stickers, as well as merchandise available on our merch store. This allowed for increased visibility of the Queerly Represent Me brand, as well as further marketing opportunities.

We have continued to launch new initiatives since then. Some have succeeded and are regularly updated (like our interview series and Jess's Queer Games Journey) and others were pilot programs that didn't succeed how we intended (like our podcast and the second edition of our zine). Our failures help us learn and we will not be discouraged; we will keep trying new things just in case they help us strike gold!

Queerly Represent Me began trading as a not-for-profit and charity on July 1, 2018, a day which was marked by a launch event held at Bar SK in Melbourne, Australia. We currently do not have deductible gift receipient status, but we're working on it.


IGDA logo Proud partners of the International Game Developer's Association and leaders of the IGDA LGBTQ+ special interest group.

Follow us on Facebook, Twitter, or join our Discord server (see Facebook for our latest invite link).



For Press

Images



Logo and Banner



Accolades and awards


Education Category Winner Tech Diversity Awards 2018

Winner in the Education category of the Tech Diversity Awards, 2018.

Nominated for the 'Community Initiative / Charity' Award in the Australian LGBTI Awards 2018 and 2019.

See more of Queerly Represent Me in the media →