About the site

Quick Facts


Queerly Represent Me

Founding date

May 2016

Incorporation date

July 2018

Incorporation location

12 / 300 Ann Street
Brisbane 4000, QLD Australia


95 626 874 226






Queerly Represent Me is a not-for-profit registered in QLD, Australia. We have board members in QLD, NSW, and SA, and staff in VIC. We work nationally and internationally.

We are a research organisation and consultancy agency who connects with creators, event organisers, and workplaces to improve their representation and company culture. We are one of the largest queer-focused diversity organisations in the games industry, but we also work across many disciplines and industries. We use proceeds from all paid contracts to provide free public resources and services, to give a voice to underrepresented creators, and to support the creation of marginalised content.

Queerly Represent Me was founded to give voice to the queer community; however, we also pride ourselves on our intersectional approach to consultancy on diversity and inclusion. We understand that a rising tide lifts all boats, and we are working to actively improve games—and the industry that makes them—for all marginalised people. Between us, our staff represents a range of sexualities and genders, socioeconomic lived experiences, and chronic health conditions—including neurodivergence and physical disabilities. We have an Indigenous Australian board member, and we are connected to hundreds of consultants.

We approach our work with a three-tier foundation: representation, education, and elevation. We aim to help individuals familiarise themselves with and access more texts that represent them, to educate individuals and companies using free resources and individualised consultations, and to help aspiring marginalised creators find the confidence to pursue successful careers.

Ongoing discussion around representation and diversity is vital, and Queerly Represent Me seeks to be a key voice within this conversation.

Our Mission


Human eye
We want to help marginalised people feel seen.


Person teaching
We want to help everyone understand how to ensure their content, workplaces, and events are as inclusive and accessible as possible.


We want to spotlight marginalised voices and help people make valuable connections.

How we achieve it

Database »
Largest database worldwide of games featuring queer representation.

Audience surveys »
Surveys analysing the latest trends in diversity within games.

Jess' QGJ »
Ongoing discussion of lesser known games featuring queer content.

Resources »
Guides and regular talks aimed at informing the public and connecting them to our research.

Consultation »
Opportunities to consult one-on-one with the QRM team on your content, event, or company culture.

Interview series »
Weekly interviews with queer folks working in the games industry about their journey.

Outreach »
Additional outreach programs and exhibitions, used to connect the public to queer games and developers.


Queerly Represent Me was founded in May 2016. Our initial goal was to create a database of games that feature queer content publicly available, to help researchers and players find these games. In November 2016, the database expanded from the original 'visual database' to also include a spreadsheet version, which allowed for great statistical analysis of the representation listed in the database. This led to a stronger focus on research and statistics, and was followed by Queerly Represent Me conducting our 'Representations of Diversity in Games survey' in February 2017.

In March 2017, Queerly Represent Me rebranded. We included more user-friendly features (such as a better search function and the consolidation of landing pages), a nicer aesthetic (trust us, it's much prettier now), and a new logo. This rebranding extended to items like business cards, badges, and stickers, as well as merchandise available on our merch store. This allowed for increased visibility of the Queerly Represent Me brand, as well as further marketing opportunities.

We have continued to launch new initiatives since then. Some have succeeded and are regularly updated (like our interview series and Jess's Queer Games Journey) and others were pilot programs that didn't succeed how we intended (like our podcast and the second edition of our zine). Our failures help us learn and we will not be discouraged; we will keep trying new things just in case they help us strike gold!

Queerly Represent Me began trading as a not-for-profit and charity on July 1, 2018, a day which was marked by a launch event held at Bar SK in Melbourne, Australia. We currently do not have deductible gift receipient status, but we're working on it.

IGDA logo Proud partners of the International Game Developer's Association and leaders of the IGDA LGBTQ+ special interest group.

Follow us on Facebook, Twitter, or join our Discord server (see Facebook for our latest invite link).

For Press


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Accolades and awards

Education Category Winner Tech Diversity Awards 2018

Winner in the Education category of the Tech Diversity Awards, 2018.

Nominated for the 'Community Initiative / Charity' Award in the Australian LGBTI Awards 2018 and 2019.

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