Consultation

Queerly Represent Me has a team of consultants who are qualified to discuss diversity and accessibility with you.

Services

  • Sensitivity reading of game content and documentation.
  • Creating content for public statements and press releases.
  • Supporting internal diversity and inclusion training.
  • Assisting with establishing diversity and inclusion groups and policies within workplaces.
  • Supporting the transition towards more inclusive practices.
  • Consulting on inclusion and accessibility practices within workplaces and in event planning.
  • Providing reports, question and answer sessions, video conference calls, and whatever else your team requires to reach your desired result.
Coffee mug on desk next to computer keyboard.

More information about our consultants and starting prices is available here.



Testimonials

Chris Gardiner, Narrative Director, Failbetter Games

‘I'd strongly encourage other studios to engage QRM for consultations. Our experience was professional, warm, intensely useful, and intellectually invigorating. QRM went to great lengths to understand the specific context of our game and audience, and tailor their advice accordingly.’

‘I was very nervous about presenting my work at the consultation. I was worried I might have written something offensive and ignorant, and would be judged for it. Especially since some of the outlines intentionally leaned into areas I suspected would be problematic, because I wanted to ensure we could benefit from QRM's expertise on those topics. I needn't have been concerned. The atmosphere was open, supportive, collaborative and friendly. The emphasis was never on saying 'you can't do this,' but always 'how can we make this work?' and 'how can we make this better?' The consultation was both enjoyable and rewarding.’

‘One of the consultants present had such impressive ideas on one character’s story that we’ve hired her to be co-writer on that content.’

Olivia Wood, Content Manager, Failbetter Games

‘It didn’t kill any ideas, but made us improve upon them … because we were safe to put them out there in the first place.’

James Chew, Writer, Failbetter Games

‘…insightful, practical feedback on pitches and examples of gender and queer representation in the game—before launch.’